The Difficulty In Reviewing The Witcher 3
Some games are easier to review than others. And a few make you scratch your head and go- "What the hell am I supposed to do here?"
I'm afraid the hugely anticipated RPG from CD Projekt Red, The Witcher 3: Wild Hunt, is one of those games. No matter how often I think about it, I can't seem to come up with a decent review approach.
Those who want to laugh and scoff and say BS malarkey like "it's all just opinion anyway!" can just shut their ignorant yaps. It's just too stupid to respond to. Of course, it's hardly brain surgery; it's not like lives hang in the balance and besides, when it comes to hardcore/niche genres, most fans have already made up their minds concerning a purchase (either yea or nay depending on everything they've seen and heard). And it definitely helps that the developers weren't shy about sharing The Witcher 3 info and media. There's so much, it almost seems redundant to offer a review.
Well, it'd only be "redundant" if all I did was regurgitate the facts, which of course I won't do. My biggest problem is that the game is so massive, it'll be immensely difficult to boil it all down into a regular review. Obviously, the analysis is going to be long but you can't turn it into a novel (you start to lose the reader) and yet, at the same time, you don't want to miss anything critical. How do you write a review for this game without rambling? How do you tackle every major element? Even more importantly, what kind of weight to do you give to each element? Control is clearly critical but what if only one aspect of the gameplay is a little off? What if a player rarely uses that typical mechanic? And what if another player uses it all the time? 'sigh'
I suppose the only consolation I have is that people probably don't care very much. Heading into the launch, I can pretty much guarantee that most people out there have already come to a conclusion: "Yep, I'm buying it," or "nope, not getting it." The review only serves to incite discussion. ;)
4/24/2015 Ben Dutka